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The team’s been swell, steadily focusing on their tasks and chipping away at the project as per usual. There’s a lot of assets we need to produce to increase building options, but it’s an incredibly promising direction! Once there’s more content to work with the possibilities will only continue to open up. To celebrate, we’ve gathered some scenes made by our team showing off more basic builds. There’s some things to add, fix or alter, but ~90% of the functionality is all there. On a coding level, the modular building system is essentially finished.
#PREHISTORIC KINGDOM UTAHRAPTOR UPDATE#
We’re still working on getting the preview to update in realtime, but you can see some of the changes here! With increased performance and better mesh generation, a lot of the old visual artifacts have been eliminated whilst also allowing us to get data like exhibit size quicker.įences also now support dynamic separation in order to allow for additive objects like gates and viewing platforms. This does however mean that weather and map specific ambient lighting will be unavailable until we can reimplement those features.ĭue to pathfinding related issues, the water troughs shown in our last blog post have been moved to a future update.Adding support for smarter intersections and random signage decals, Matt’s made considerable usability improvements to the fence system.
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We also switched over to a new weather/sky solution to improve performance.
#PREHISTORIC KINGDOM UTAHRAPTOR MANUAL#
This tool replaces manual GitHub reports by directly sending us a full report containing a game screenshot, a title, description, and full error log.Ī big highlight for Minor Update 1 is all the new scenery pieces! Over 50 new items and props have been added to the game, with some highlights including topiary, hedges and recolorable animal silhouettes. In the pause/escape menu, players will now find a dedicated Bug Report Tool. Use larger Nurseries to breed and release bigger animals. Each Nursery size has its own holding capacity and breeding size limit. In Minor Update 1, we've added a small and medium Nursery Module.
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Habitat Markers are invisible during regular gameplay and will only appear when building or selecting a habitat. You can click alerts to go directly to the closest issue!Īlerts can be muted or customized to highlight exactly what you'd like to know.Ĭreate invisible paddock boundaries with the Habitat Marker! Unlike regular fences, animals are not held back by Habitat Markers and will require the usage of terrain, rocks or other methods to keep creatures inside the pen. Notifications will now appear inside the new Park Status window, alerting players to various problems in their zoo. Use the Animal Overview Menu (found in the Management Dashboard) to place new orders, passively increasing your available supply of feeding types.įeeders can be manually refilled individually through their respective piece panel or in bulk through the enclosure info menu. This will be an ongoing process that's an unfortunate reality of making a game this large in a brittle and archaic engine.įeeders can now empty after usage, leading to an ever-growing animal feeding demand as your park grows. Though we are continuing to fight Unity's rediculously poor loading and memory related management, we've made good headway in optimizing the game and implementing custom workarounds.
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Previously hidden problems with Unity have only just revealed themselves due to a significantly larger playerbase with highly varied machine specifications. Unfortunately, we weren't able to get this update out earlier due to engine related technical issues. This is only the beginning of our journey through Early Access as there will be many more changes to come. Minor Update 1 is now available! In this patch, we've added a number of new features and quality of life changes to help improve the state of the game.
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